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Nate, Thank you. That is helpful. > Linear interpolation > L(U) = A + U * ( B - A ) To be sure I understand, one setting might be: a is a point in R^3 b is a point in R^3 U is a scalar l(U) = a + U * (b - a) is a parametric form of a line in R^3 from point a (U = 0) to point b (U = 1). U in (-\infty, + \infty) describes the line determined by points a and b. This form arises in computer graphics applications ALL THE TIME. Now, l(U) = a + U * (b - a) is a vector equation. The components for x, y, and z coordinates has the scalar form L(U) = A + U * (B - A) you gave, where A, B, and L represent x, y, or z components of the vector equation. Then, your example is EXACTLY how one might determine where a line of interest intersects another object of interest, say a bounding box. Am I understanding/interpreting/applying your example correctly? Yes, your application to Bezier and b-spline bases for polynomials is a deeper application, but am I on the right track? That is EXACTLY the sort of example I was hoping to hear. We may justify research interests by "Because it is interesting/beautiful," but the effort to craft a standard MUST rest on "Because it is essential (not just useful) to some task someone pays for." I HOPE we all accept computer graphics as a task for which people pay A LOT to get the last pixel right. I think I hear the same sentiment in your conclusion: > Again, I ask the question... if all the interval range enclosures are > computed by complicated floating-point programs, why will any company waste > the time and money to put classical interval operations into hardware. If no > one will hardly use them? > > If P1788 is a standard aimed mainly at specifying the interval operations > that will be implemented in hardware, then IMO it should really focus on > Kaucher/modal operations; since in so many of the above examples it is clear > that classical interval operations will simply not be used. > > Nate > >
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